Editing

Lightning and Lightning Types
Note: These settings can be hard to master. If you'd like, you can contact us and we can change it for you.
Without light, your 3D-model would be dark. For an extensive explanation of the different lights and settings, please see here. There are different types of lights:
Ambient
Casts a global light at the map that illuminates all objects equally.
Directional
Casts a light that gets emitted in a special direction.
Point light
A light that gets emitted from a single point in all directions, such as a light bulb.
Spot light
Emits light from a single point in one direction, along a cone that increases in size the further from the light it gets.
Note
Depending on what lightning type you chose, different controls will be visible.
Description
An internal description for the light (useful if you have multiple lights and need to differentiate them).
Lightning color
Color of the light.
Position
The position of the light. This is necessary for the directional lights, spotlights and point lights. Experiment by placing the light above, under or aside your map to accomplish different results. If the light is a spotlight, click 'Toggle' to place the spotlight's target:
Intensity
The light's intensity, or strength.
Decay
The amount the light dims along the distance of the light.
Distance
The distance the light should travel/light up. Set this to 0 for infinite:
Angle
How large the cone will be.

